Description
The year is 202X. An online game was announced and launched its service as if it were the most ordinary thing. Its genre was VRMMO. With characters that moved exactly as intended and graphics so realistic they made players question if they had been transported to another world, it was a modern-day OOPArt, blatantly brimming with overwhelming, futuristic technology.
"This game is bizarre." Players all exclaimed this, but reviewers remained unsettlingly calm, pointing out the structural flaws inherent to the VRMMO genre. "An ambitious title, we understand what they were trying to achieve, looking forward to the next installment"—that sort of sentiment. Even if players tried to insist otherwise, the points made were entirely valid, and they somehow found themselves agreeing. Honestly, walking to destinations was a pain. And combat, being entirely manual, was just plain exhausting...
This is the story of a certain VRMMO.
The protagonist, Kotatama, is just one ordinary player. While he's poor at combat, he goes hunting from time to time, forging weapons for his clan members with the spoils he brings back. His smithing skills are nowhere near those of a hardcore player; he much prefers finding a bargain at a street stall.
Then, one day, an incident unfolds: by some strange turn of events, he unexpectedly leads a hate-controlled horde of monsters to a mid-tier clan's campsite. He then manages to shift the monsters' aggro onto the clan, resulting in their complete annihilation. Arrested red-handed, Kotatama denies the charges to prove his innocence, but...?
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