Chapters 3 through 12 detail the protagonist's journey from the end of a world-ending quest to his reincarnation and subsequent kidnapping.
Chapter 3 begins with a lone youth in a black coat standing in a moonlit white flower field. A bell tolls, growing more urgent, as he approaches a crucified, dragon-humanoid robot, rusted and ancient. As the bell stops, the robot groans and begins to break free from its restraints. The youth draws a black, star-dusted sword, intending to finish the fight, but is impaled by the robot's tail before he can declare victory.
Chapter 4 sees the youth's wound instantly heal as his spilled blood recedes back into him, restoring the white flowers. He retracts his earlier statement about the fight ending, now resolved to enjoy the battle to its fullest. The fight continues for a long time, leaving the flower field destroyed and the robot in pieces. The youth, the victor, looks at the moon, questioning if this truly is the end.
Chapter 5 reveals that the youth was an outsider who entered the world of "Drago Machina," a notorious "death game" RPG where the player, the sole survivor in a world of death, aims to end it. The protagonist, cursed with immortality, repeatedly died and fought to bring about the world's conclusion. He has now achieved this, but wonders if he can finally die or if he will be left alone in the void.
Chapter 6 describes the world crumbling around the youth. He expresses a wish to go to another world if this one ends. As the world disintegrates, his wish is implicitly granted.
Chapter 7 opens with the protagonist, now named Rior Orion, eating lunch and recalling his past life as a Japanese student and his intense battles in "Drago Machina." He realizes he has been reincarnated. A maid, concerned by his frozen state, interrupts his thoughts.
Chapter 8 details Rior's current identity as the legitimate son of the powerful Orion Marquis family. He has lived a life of privilege, taking what he wants and crushing opposition, making him a "bad example of a powerful person" at the young age of ten. He feels disgusted by the past Rior's actions.
Chapter 9 shows Rior feeling ill from the guilt of his past actions. The maid offers him a refreshing herbal tea, which he drinks quickly. However, the tea has a bitter aftertaste, and Rior loses consciousness, overcome by an intense sleepiness.
Chapter 10 reveals the maid's betrayal. She calls out to unseen men, urging them to hurry. Rior, though unable to move, hears them discussing their plan to kidnap him using a secret passage within the large mansion.
Chapter 11 describes Rior being carried away like a sack of rice. The maid is silenced, and the kidnappers prepare to leave. Rior loses consciousness as they depart.
Chapter 12 finds Rior waking up in a dimly lit cave, imprisoned in a cell with heavy iron bars and shackles. A man, one of the kidnappers, taunts him, noting Rior's unusual calmness.
Chapter 13 has the kidnapper explain they are bandits who abduct children and women to sell. Rior, however, is being held for ransom. The kidnapper warns him against making noise, threatening to cut his throat. Rior decides to remain quiet, believing he will be safe once the ransom is paid, and sees this as a consequence of his past actions as Rior.
Chapter 14 shows the kidnapper entering Rior's cell, perplexed by his composure. He asks Rior if he has ever killed insects, describing his enjoyment of their suffering. Rior, disgusted, tries to maintain his composure.
Chapter 15 reveals the kidnapper's current obsession with torturing children, specifically mentioning peeling off their fingernails. He expresses disappointment that Rior seems "boring" and unlikely to provide the enjoyment he seeks.
Chapter 16, the kidnapper decides to torment Rior by forcing him to watch as he abuses a young beast-girl, whose fingernails are already missing. He intends to cut flesh from her thigh.
Chapter 17, as the kidnapper is about to harm the girl, Rior throws a rock, hitting him in the forehead. Rior taunts the kidnapper, stating he cannot be killed because he is the ransom. The kidnapper, enraged, attacks Rior with a knife.
Chapter 18, Rior is stabbed but his shirt miraculously repairs itself, and he declares he cannot die. He disarms the kidnapper and faces the remaining bandits.
Chapter 19, Rior states he dislikes bullying the weak and offers to let them go. The bandits, angered by his words, attack him.
Chapter 20, Rior swiftly decapitates the bandits with his knife. He tells them to cherish their lives and drops the knife.
Chapter 21, the scene shifts to the Orion Marquis's mansion, where servants are gathered in a panic. Mason Knotley, a trusted retainer, addresses them.
Chapter 22, Mason announces Rior's kidnapping and the ransom note. He instructs the servants to prepare for payment and inform the Marquis.
Chapter 23, Mason reveals his own involvement in orchestrating Rior's kidnapping, having manipulated a maid and spread rumors about Rior to the bandits. His goal is Rior's death, as he sees Rior as a failed puppet and an obstacle to his plan to control the Marquisate.
Chapter 24, Mason's plans are shattered when Rior, carrying the beast-girl, returns to the mansion unharmed.
Chapter 25, Mason, relieved his deception wasn't discovered, tries to cover his tracks by claiming they were preparing a rescue. Rior, however, expresses concern that some might have wished for his death, making Mason sweat profusely.
Chapter 26, Rior's words are interpreted by Mason as a direct accusation. Mason, fearing exposure, tries to placate Rior.
Chapter 27, Rior's smile, unlike his former self, unnerves Mason, who collapses from stress.
Chapter 28, the chapter ends with the house in chaos due to Mason's collapse.