The narrative picks up with the protagonist, Land, a Tamer, feeling increasingly like a burden to his S-rank adventuring party. He's aware of his limitations compared to his talented companions: Fade, the charismatic swordsman leader; Mail, a genius mage; Roig, a former captain of the Royal Knights; and Quera, a young but renowned Saint. Land's role has dwindled to that of a glorified porter, his room in inns now akin to a stable. Roig expresses his frustration with Land's presence, particularly his beast companion, Rei, a direwolf, whose barks disturb his sleep. Fade, though not openly hostile, clearly harbors doubts about Land's continued membership, only kept in the party by the intercession of Quera and Mail, who appreciate Land's kindness and his provision of food.
The party prepares to tackle the "God-Slaying Dungeon," a notoriously difficult dungeon no one has ever cleared. Land, despite his perceived uselessness, has been diligently performing reconnaissance, guarding, and carrying duties. He understands that his lack of combat prowess, due to differing experience point gains, makes him a liability. As they enter the dungeon, Land is immediately berated by Fade and Roig for his perceived slowness and inability to keep up. The dungeon proves to be a treacherous labyrinth, with monsters and traps appearing from all directions. Land, leading the way with Rei, manages to neutralize many threats before they reach the others, but his efforts go unnoticed and unappreciated, with Roig accusing him of slacking.
During the boss fight against five Minotaurs, the party's formation shifts, with Land relegated to a support role. However, the sheer number of powerful enemies overwhelms them. In a desperate attempt to escape, Fade, driven by a desire to maintain his reputation and perhaps out of a twisted sense of pragmatism, stabs Land, sacrificing him to buy the party time. Roig and Mail also suggest sacrificing Land, and even Quera, though hesitant, looks at him with resignation. Fade justifies his actions by claiming Land will die as a legend within an S-rank party. Devastated and feeling utterly betrayed by everyone, including Quera, Land resigns himself to death.
Just as a Minotaur is about to strike, Rei intervenes, miraculously deflecting the attack and engaging the monsters. To Land's astonishment, Rei, seemingly empowered, begins to defeat the Minotaurs with supernatural speed and strength. A surge of power washes over Land, and he discovers he has gained the ability of Necromancy, absorbing the powers of Rei and the Minotaurs. Rei, now a spectral entity, is still by his side, and the Minotaurs' spirits also become controllable. Land realizes he has been granted immense power, including the skill "Dead Spirit's Coffin" to transport his new spectral companions and the "Ring of the Underworld," allowing him to control their visibility.
With his newfound strength and spectral companions, Land decides to leave the party, returning their belongings and reporting the truth of their actions to the Adventurer's Guild. He encounters his former party members on their way back from the dungeon, who are struggling against a horde of monsters due to their earlier abandonment of Land and Roig's poor combat skills. They are surprised to see Land alive, especially when he reveals he defeated the Minotaurs and that Rei died and was resurrected. Land, now possessing the "Monstrous Strength" skill, easily repels Roig's aggression. He also reveals the superior quality of the treasure obtained from the Minotaurs, which he acquired through his own efforts, further highlighting the party's misjudgment. The chapter ends with Land, accompanied by his spectral direwolf Rei and a spectral Minotaur named Ace, embarking on a new path as a Necromancer, leaving behind his former party and their betrayal.